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"""Example: multi-agent self-play with BlokusMultiAgentEnv."""
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import numpy as np
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from blokus_gym import BlokusMultiAgentEnv, GreedyBot, RandomBot
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def main():
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env = BlokusMultiAgentEnv(num_players=2, board_size=7)
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# Create bots for each player
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bots = {
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"player_0": RandomBot(player_idx=0, seed=42),
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"player_1": GreedyBot(player_idx=1),
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}
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obs, info = env.reset(seed=42)
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print("=== Multi-Agent Game ===")
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print(f"Agents: {env.agents}")
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steps = 0
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while True:
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for agent in env.agents:
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obs, info = env.last() if hasattr(env, "last") else (obs.get(agent, {}), {})
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mask = env.get_action_mask(agent)
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valid_actions = np.where(mask)[0]
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if len(valid_actions) > 0:
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bot = bots[agent]
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action = bot.select_action(env.game, mask)
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if action is not None:
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obs, rewards, terminations, truncations, infos = env.step(action)
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steps += 1
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if terminations[agent]:
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print(f"Game over after {steps} steps")
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scores = env.game.get_scores()
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for i, score in enumerate(scores):
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print(f" Player {i}: {score}")
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env.close()
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return
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env.close()
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if __name__ == "__main__":
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main()
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